





These CCGs are designed so that we, the makers, can constantly come up with new ideas and intergrate them with the existing game. The general trend is bringing out a new pack just when everyone is bored with the old stuff, (Aka Pokemon syndrome) this allows us to make a large quantity of money on for rehashing old ideas.
Background of Trajic: The Gathering
The game is set during the beginning of the 21st century. You play one of the Ancients of a lesser known realm known to its inhabitants as "The Ballroom". These Ancients need to feel popular otherwise they lope off to other places. Ancients cannot directly attack one another, it would be a violation of many rules (also it would make the game boring). You must, instead of being outright malicious towards the others, manipulate the inhabitants of The Ball Room to belittle your opponents.
The Ballroom has many tribes. The exact nature of these will be expanded on in due time. Each tribe has specific characteristics, weaknesses and abilities. The Ballroom is a peaceful place, there have been no fights in living memory. Inhabitants of The Ballroom "fight" using snide remarks. If physical conflict is to happen it will be in an area known as The Dancefloor and is a ritualistic show of strength.
The Tribes
The Necromantics The numbers of this tribe are dwindling. The Necromantics are emaciated humans who look as if they have just died, some even donning the capes so favoured by Count Dracula. Engage one in conversation about music and they will inevitably mention Joy Division, Cure and The Sisters.
The Necromantics are skilled in Angst and Pretention.
Inevitably found in the area known as Room 2, Metalheads pass for human in the dim light. Metalheads all dress in black jeans and a T-shirt, commonly bearing the name of a band.
The Metalheads are skilled in Elat and Aggro.
The Industrialists have entered an alliance with the TechNo's. The effects of this pact have produced a bizarre sounds to carry across the realm of the Ballroom. Industrialists tend to wear big scary boots and look like rejects from any bad science fiction movie.
The Industrialists are skilled in Presence and Aggro
These are becoming quite common in the Ballroom. Armed with Glo-Sticks they strive to educate the other tribes. TechNo's are the future (well, that's what they think). TechNo's are unique in the Ballroom due to one fact. They wear colour, this is a concept that all other denzens of the Ballroom cannot grasp.
TechNo's are skilled in Presence and Elat.
These are the youngsters of the Ballroom. Looking at them it would be fair to assume they are of mixed blood. The Mansonites adopt any form of dress in order to "look cool", but somehow they fail miserably.
Due to their misguided training the Mansonites are not proficient in any field.